On Mars the board is usually arranged
so that the Black pieces are played from the south and the Orange
from the north.
The game is won when any piece is placed on same square with
opponent's Princess, or a Chief takes a Chief.
The game is drawn when either Chief is taken by a piece other
than the opposing Chief, or when both sides are reduced to three
pieces, or less, of equal value and the game is not won in the
ensuing ten moves, five apiece.
The Princess may not move onto a threatened square, nor may she
take an opposing piece. She is entitled to one ten-space move at
any time during the game. This move is called the escape.
Two pieces may not occupy the same square except in the final
move of a game where the Princess is taken.
When a player, moving properly and in order, places one of his
pieces upon a square occupied by an opponent piece, the opponent
piece is considered to have been killed and is removed from the
game.
The moves explained. Straight moves mean due north, south, east,
or west; diagonal moves mean northeast, southeast, southwest, or
northwest.
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